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Chris “Bitey” Mohn has an impressive history in competitive gaming that spans over a decade. Though high-level play was always on his mind, a career in esports was not the goal for his involvement. He just wanted to compete in games he enjoyed. But when Bitey happened upon Paladins, everything changed in what he calls a “wonderful coincidence” that allowed him to pursue the professional opportunities he’d been eager to take advantage of.
Despite Bitey’s decorated history as a player, he prefers not to keep an explicit log of his accolades because he believes that “it’s all about the journey of competing and challenging yourself”. Combine that attitude with his extensive experience in the competitive sphere, and it’s no surprise that Bitey often finds himself in leadership roles. And he attributes his success as a team captain to his own perseverance, and believes that teams he’s involved with have done well because they’re trained to understand the value of long-term commitment and dedication to improvement.
As far as his playstyle goes, Bitey was an early pioneer of the Aerial Assault approach to Paladins -- but he’s also a self-described “fragger” who’s also willing to master any other role (which is evidenced by his constant flex picking and his time spent in both the damage and front line roles). Because he can’t tie himself down to a single role, it’s no surprise he can’t tie himself down to a favorite champion either. Instead, Bitey simply prefers champions with tracking-style aim like Victor, Tyra, Grohk, and Ruckus. He says he loves to track everything, “even when it’s not necessarily the best way to fire a gun.”